![]() All the experiences, all the gear, all the avatars, anything that you can buy is produced by the people, our creators. None of the content on our platform is produced by Roblox. You’re creating the infrastructure, but it’s your users that are creating the metaverse.ĭonato: Fair enough. GamesBeat: David Baszucki has also said that you’re creating a platform. A larger and larger percentage of people’s time is going to be spent doing things with other people in the digital space. It’s creating a shared digital space for people to do things together. We accepted it, but it’s not really what we were ever about. A lot of people called us a game company, for years. I think people call that the metaverse now, but it’s always been what we focus on. ![]() The vision of our founder was something he called human co-experience: people doing things together in synchronous 3D spaces. I wonder how much you’re leaning into the metaverse, while also trying to hold it off, in a sense?ĭonato: I would say we’re all in, 100 percent. ![]() GamesBeat: There’s a lot of interest and excitement and skepticism in the metaverse space. A lot of people spend a lot of time in Roblox. It’s about 100 million hours a day across everyone on the platform. The average time people spend is two to two and a half hours a day. We have about 50 million people a day on the platform. GamesBeat: What are some big numbers when it comes to Roblox, milestones you’ve hit?ĭonato: Our creator community earned about half a billion dollars last year. My job is to make sure the users of that platform are happy and successful. There are a lot of people building the platform. All the moderation and safety infrastructure that goes to make sure people have a good experience on our platform, as well as the employee experience, talent acquisition, and those sorts of things. We have about 10 million people building on Roblox at any given time, so managing that developer community is part of it. It also involves the work we do to manage the different communities on Roblox. At Roblox, it means the classic stuff, which is all the partnerships. I don’t actually run into that title at every company I cover.Ĭraig Donato: It’s a bit of a catch-all title. GamesBeat: Your title is the chief business officer at Roblox. Craig Donato is chief business officer at Roblox. Here’s an edited transcript of our interview. But despite that old rivalry, we had a nice conversation. I happen to be a UC Berkeley grad, an English major. He was a grad of the Stanford University School of Business.
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